Product design

Design's job here is not to make the screens attractive. It is to find the disagreements while they still cost an afternoon.

Most of what looks like a design problem is an unresolved product question wearing a costume. Two people picture different things behind the same word, and nobody notices until it is built. A flow drawn out and a prototype you can click are the cheapest way to force that into the open — not because the pictures are valuable, but because arguing about a real screen is specific in a way arguing about a description never is.

Information architecture does more for a product than visual design does, and gets a fraction of the attention. Where a thing lives, what it is called, and what sits next to it decide whether people find it. A beautifully rendered screen in the wrong place is a screen nobody visits. This is also the part that ages worst: products accumulate features into whatever menu had room, and after two years the structure describes the order things were built rather than how anyone thinks about the work.

A design system is worth building at the point where the same decision is being made repeatedly and inconsistently — not before. Started too early it is an expensive component library for a product whose shape is still moving. Started too late it is an audit of forty buttons that are all slightly different. The signal to watch for is developers asking which of three existing patterns to copy.

How we work

  • Flows before screens. If the path cannot be drawn on one page, the product is not understood yet.
  • Prototypes exist to be argued with. A design nobody has disagreed about has not been reviewed, only admired.
  • The empty, loading and error states are designed alongside the happy path. Most of a real product's life is spent in them.

What this includes

Pick what you need and send it over.

Questions

Can you work from our existing brand?
Yes, and it usually produces a better result than starting over. A brand built for print or for a marketing site rarely survives contact with dense interface unchanged, so expect the work to include extending it — more greys, a real state palette, type sizes below what any brand guide bothers to specify.

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